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Subscribe to download Enchantment Cleanser. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Don't you hate how that once-amazing enchantment just won't come off your best looking gear? Never again hesitate to enchant your items for fear of future obsoletion!
SImply add your items into the Enchantment Cleanser, push the button, and the machine will take care of the rest! Simply put in your enchanted items, press the button, and voila! Add a portable version Add in any items I missed as requested Bugfix any issues that come up Fix Dragon Priest Bust functionality Also available on the nexus, though usually a bit outdated.
Popular Discussions View All 2. Pronounced Bumpus 30 Oct, pm. Doesn't seem to work on the Poacher's Axe. Does it not work on Unique weapons? Two-Bit 27 Aug, pm. Didn't work for my sword, but it's modded. Fortify Illusion and Magicka Regen. Fortify Magicka Regen. Fortify Restoration and Magicka Regen.
Fortify Stamina Regen. Soul gems are destroyed when used to enchant or recharge weapons except for Azura's Star or the The Black Star. For example, a ring enchanted with fortify Destruction will also reduce the charge cost of a weapon enchanted with fire damage.
This can be exploited to give enchanted weapons unlimited uses. This stacks additively, meaning that with four items chest, ring, amulet and head spells in that school can be cast for free. Combined with the perk Extra Effect , spells can be cast from up to two schools for free with the same gear set.
Soul Trap enchanted weapons are a cost-effective way to collect souls without having to learn or equip the Soul Trap spell in combat. Bound weapons with the Conjuration perk Soul Stealer are similarly effective. Weapons do not require a strong enchantment level to make effective use of a Soul Trap enchantment, either: even if the enchantment placed is merely "target dies within 1 second s ," landing a killing blow including sneak attacks causes the target to die immediately, thus their soul is trapped.
Buying empty soul gems and then filling them offers a good return on investment; get an even better profit by using the filled gems to enchant the numerous Ancient Nord weapons accumulated from looting draugr and other undead.
While everything becomes more valuable with enchanting, these particular weapons are nearly worthless, even if improved with smithing, but enchanting them raises their value greatly, even with petty soul gems. Iron weapons too, especially daggers, are good for this path to great wealth as well.
If they are renamed with "aaa" at the beginning of their name they will be placed at the end of the inventory, out of the way, until they can be sold. Permanent "single level" enchantments, such as waterbreathing and muffle, can be applied just as well with a filled petty soul gem than a full grand soul gem, making them a good choice for training.
Soul Trap is another good choice for training — although it does scale with the enchanter's skill, it does not require a strong enchantment level to be effective in practical use. Giving a follower empty soul gems and equipping them with a weapon enchanted with soul trap can help to fill soul gems easier, leaving the Dragonborn free to use other enchanted weaponry.
Followers are only affected by some apparel enchantments, including fortify health, magicka, and stamina. Waterbreathing is redundant, as followers cannot drown.
Use Azura's Star or the Black Star with a soul trap enchanted weapon to trap a soul and then recharge the weapon after each soul trap to level up faster. Enchanting items crafted to improve the Smithing skill is a cost effective way to level both even if all the base materials are purchased.
This is commonly done by enchanting iron daggers with the Banish Daedra enchantment or the more common damage stamina. The transmute spell can be combined with the above to turn iron into gold, smith the gold into rings, enchant the rings, and then sell them.
Raises Alteration , Smithing, Speech and enchanting. Windhelm is a good place to do this, because the arcane enchanter behind Niranye 's stall is convenient to the Blacksmith Quarters and the enchanted items can be sold to both as well as to Aval Atheron.
For melee classes, Fiery Soul Trap can be a useful enchantment because it fills a soul gem while inflicting extra fire damage, but it inflicts less damage than the regular fire damage enchantment. Also, it can be set so that it gives one second to fill the soul gem because it focuses on the fire damage, giving unlimited time to kill the enemy and trap its soul. Some enchantments will improve the selling price of the base item more than others.
The sale value of items enchanted drops each time an additional item with the same enchantment is made. This makes mass enchanting for profit gradually less profitable. This bug can be circumvented by using the following method: Save the game when first learning the enchantment intended for use for profit usually a high cost weapon enchant such as banish but before enchanting any items with it.
It helps to save next to an enchanting table with materials for at least one enchantment. Keep this save. The items will have returned to their correct, full value. The effects put on the amulet will not appear when viewing it in the inventory.
However the effects will appear in the "Active Effects" menu. The bonus to "Summon Gargoyle" will still work in Vampire Lord form, but the custom enchantments will not. This also happens with Wuuthrad on some game versions.
Soul Siphon does not appear to work with certain Daedric weapons ex. Enchanting bonuses from perks may not always function properly e. PS3 Deleting all Skyrim game data and game updates and reinstalling again may resolve this Several enchantments exist that cannot be placed on anything or are duplicates of existing enchantments.
The "Shadowsight," "Shadowstrength," "Shadowstrike," and "Shadowthrive" enchantments are learned from disenchanting Linwe's armor , boots , gloves , and hood. Known items that cause duplicate enchantments are the Briarheart weapons and the Shield of Solitude. With the Extra Effect perk, both a weapon and an armor enchantment can be selected before selecting an item to enchant. If a weapon is chosen as the item and enchanted it will appear as an enchantment. However, the 'armor' enchantment on the weapon will have no effect and is not listed on the Active Effects section of the Magic Menu.
The value of enchanted items may go down as Enchanting skill increases; however, sometimes after restarting the game, it may register a higher value; also, using a dead thrall, store these items in them, resurrect, kill and then loot the items, they may be of higher value, only worked on apparel. Two items of the same type with the same enchantment but different names may eventually both have one of the two names. With the Extra Effect perk, switching the order of enchantments can prevent this.
Movement glitches can occur when exiting an enchanting table. On the PC they appear to be related to using the mouse wheel to scroll through lists when the game incorrectly adjusts the camera perspective at the same time.
Reloading a previous save will fix this issue but is not always necessary as the glitch is often temporary. If the camera is being controlled by the mouse wheel while in the menu, switch to third person view when exiting the table menu. Then the camera controls normally, no reload needed. The Destruction perks that improve damage for a specific magic damage type exhibit odd stacking behavior when applying these damage types to weapons as enchantments.
The bonus can apply to effects it should not apply to, based on the damage specific description as well as stack with other bonuses from the other damage perks. Fortify enchantments do not interact with weapon enchantments in the same way across all platforms. On PC, weapons appear to always drain charges when used. Fortify Restoration potions improve the results of Alchemy. Fortify Restoration potions improve the strength of enchantments when they are equipped.
If a potion is taken immediately before equipping armor, the effects will be permanently improved until the equipment is taken off again. PC Fortify Conjuration potions or some perks in this school may have an effect on Banish, making it a prolonged effect. PS3 Sometimes dropping items enchanted by the Dragonborn will cause them to lose their enchantment s permanently. Characters with Vampirism and the Restoration perk Necromage will see improved strength of enchantments when they are equipped.
PC Fortify one-handed has no effect on daggers. Sometimes, enchanting with the "Fortify Magicka" enchantment will cause the item to give infinite magicka when the Dragonborn's magicka shows as empty. PC Sometimes when enchanting an improved weapon, the improvement disappears in the enchanting menu, but will be there when it is crafted or enchanting is exited. Combining a "Fortify" enchantment with "Magicka Regeneration" does not improve the magicka regeneration rate.
PS3 Enchanting certain weapons may get rid of any smithing improvements. For example, if a Blades sword is improved via smithing and then enchanted, the base damage may be the same as the unimproved Blades sword. PS3 An enchanted weapon may suddenly have their name reset to the name before enchanting when dropped or placed on a weapon rack. The shout Elemental Fury can be glitched to become a permanent enchantment that the Dragonborn is able to dis-enchant and enchant other weapons with. This does not replicate the effect of the shout, however, only the visual effects and the sounds.
PS4 On very rare occasions, legendary-quality ebony weapons that have been enchanted will suddenly show the overall damage in the corner as that weapon's damage times ten plus any number between 1 and 9.
It is also proven that they will enact this read damage, providing a randomly powerful exploit. The enchantment on the weapon appears to only provides the effect it reads and does not seem to be an active contributor to the abnormally high physical damage amounts.
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